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The Move
The player in possession of the Token is said to have the Move. The Move remains with this player until the Token is passed. |
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Attack
A piece is said to be under attack when it is in a position where, on the next move of one of the other players, the piece may be captured by one of the other players. |
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Capture
Capture is the removal of an opponent's piece from the board by occupying the space that the captured piece was occupying. Exceptions are the Dreadnaught and the Archer (see Movement for the Dreadnaught
and Archer).
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Check
Check is a term borrowed from Chess. In HexiMerosTM it means that the Sovereign of the player in Check is under attack and that that attack has been announced to the table by the attacking player. A Sovereign under an attack that has not
been announced to the table is not in Check. Check applies only when declared. Declaration of Check is not mandatory as in Chess. It is a matter of play strategy.
Check must be declared before the Token is passed. Check declared after the Token is passed is not binding.
Check may be declared by or upon the player with the Move.
Check declared by the player with the Move
In this form of Check:
Only the player with the Move can declare this form of Check. This form of Check is not binding if declared by any other player.
Check only applies to the Sovereign(s) that you declare it on. If your move places one or more other Sovereigns under attack and you do not declare them to be in Check; Check does not apply to these Sovereigns.
When Check is declared, the player declared to be in Check must relieve Check on his next turn. He may do this by:
The player in Check does not have to relieve Check if the move of one of the other players prevents the attack before the player in Check gets the Move. In other words, if another player relieves Check for him.
Check declared upon the player with the Move
In this form of Check:
This form of Check may only be declared by the player that has the Sovereign under attack. This form of Check is not binding from any other player.
You must declare this form of Check before the Token is passed. If you do so, the player with the Move must change his move.
A player may not pass the Token while his Sovereign is in Check.
Special attention must be given to a Sovereign placed in or moving into Check by an Archer.
The Archer is special in its board status:
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Landing on Ground Zero
For a Militant, Sovereign, Cavalier, Dreadnaught, Archer or Assassin that reaches Ground Zero, on the piece's next move, its movement doubles. This only applies to the next move of the piece that landed on Ground Zero (see Ground Zero Movement).
The player has the option to use the doubled capability of the piece or the normal capability of the piece as his strategy dictates.
The Alcazar, Prelate and Regent are not affected by this rule because their normal movement range from Ground Zero already extends to the edge of the board in any movement direction.
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Ending The Game
There is no equivalent to the checkmate position in Chess. The game ends when there is only one Sovereign left on the game board.
One player's Sovereign(s) remains on the board. All other Sovereigns have been captured or otherwise removed from the board. The player with the surviving Sovereign(s) has won the game.
If the game is scored, the victorious player is awarded +100 points (see Scoring The Game).
If the play position is such that neither of the last two players can capture the Sovereign(s) of the other can be captured, the game is drawn between these two players.
If the game is scored, each player receives +45 points (see Scoring The Game).
A player relinquishes or abandons his place at the game.
If a player chooses to leave the game for any reason except that of a Concession, a replacement player may be elected to finish the play of the resigning player. The election of a replacement player follows the Rules For Voting (see Rules For Voting). If the resignation will leave only two players, both players must agree on the replacement player. If the Resignation will leave a single player, that player may opt to refuse the Resignation in
favor of Concession.
If no replacement player is available or agreed to, the resigning player's Sovereign is removed from the board and placed at the base of its own colored hextant, off the board. The resigning player's remaining pieces have the same status as those of
a captured Sovereign (see Captured Sovereign).
If the game is scored (see Scoring The Game):
A player admits the inevitability of his defeat and withdraws from the game.
If a player is convinced that victory is unattainable and that it is pointless to play out the rest of the game, the player may choose to concede defeat to the remaining player and thus end the game.
Unlike a Resignation, a Concession may only occur between the last two players remaining in the game. Before this point, a player may only Resign.
When a player Concedes, the player's Sovereign is passed to the remaining player. The remaining player is the winner and has achieved Victory.
If the game is scored (see Scoring The Game):
A player is said to have Lost the game under any of these situations:
A player who's Sovereign is captured retains all of his accumulated points.
The special case of player Expulsion is treated as a Resignation (see Call For The Expulsion Of A Player).
If the game is scored, the player is penalized -500 Expulsion points (see Scoring The Game).
At the beginning of the game, before the Silver player passes the Token, the players may establish their own variations on the rules of play. These rules may cover any part of game play and are only in force through the end of the game. House Rules
are chosen according to the Rules for Voting (see Rules For Voting).
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