The Militants
The Militant moves one space foreword across a flat or performs a capture on a diagonal of one space. The capture may only be on a diagonal, either across a flat or along a line. Optionally, on only the first move, the Militant can move two spaces foreword across two flats, including a move of one space and a capture. The Militant can never move two spaces then capture. There is no Militant move that is the equivalent of the En Passant move in Chess. A Militant may be promoted when it achieves its Center Line or a Base Line. The Promotion must be perfromed before the Tokin is passed. If a Militant advances onto or across its Center Line, it is the player's choice to promote it to any higher powered sibling piece except the Sovereign. The promotion is not limited to pieces that have been captured. If the promoted piece is a Prelate, the next move of the piece qualifies as the Prelate first move (see The Prelates).
If the game is scored, the Hatted Militant has twice the point value of a normal Militant (see Scoring The Game). The movement and capturing of a Hatted Militant is the same as the Sovereign for the remainder of the game (see The Sovereign). If a Hatted Militant reaches a Base Line, it is the player's choice to promote it to two sibling pieces or to any Sovereign that is not on the board (see Sovereign Resurrection below). If the two piece option is selected, the second piece is located in any empty space on the promoting Base Line. This promotion is also not limited to pieces that have been captured. If the promoted piece is a captured or removed Sovereign, the Sovereign is said to have been resurrected. In this case, all of the resurrected Sovereign's pieces that remain on the board return to play. The player that executed the resurrection mus t play his own and the resurrected Sovereign's pieces (in normal playing order) for the remainder of the game. The resurrected Sovereign does not have to be that of the achieved Base Line. If the game is scored, the player that originally captured the resurrected Sovereign is not penalized any points for the resurrection (see Scoring The Game). |
The Alcazars
The Alcazar moves an unlimited number of spaces along any of the six flat axes available to it from its current position. The move ends at the edge of the board, at a piece or a capture. The Alcazar may not move over other pieces. The Alcazar also has a special move option in combination with its Sovereign (see The Sovereign). |
The Regent
The Regent moves along any line axis or flat axis available to it.
The move ends with a capture, at a piece or at the edge of the board.
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